An energy drink I made to showcase some of my product visualisation skills I picked up over the last few years.
All alpha are made in Substance Designer and then applied in Blender. This was something new I was experimenting with to see if I could texture without using Painter. It was an interesting challenge and although I did achieve the result I wanted I will likely not be doing this workflow again as positioning and cropping the decals was far too much hassle.
Water droplets are a geometry node system.
Liquids are a fluid simulation in Blender.